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News with tag Irrational Games  RSS
Review Bioshock Infinite | 4News.it

Added: 08.04.2013 17:20 | 9 views | 0 comments


4News.it written: Save the girl and cancel the debt! Tested version PC, Playstation 3, Xbox 360. When Ken Levine announced Bioshock Infinite entire gaming community has started to go in turmoil, awaiting the arrival of a new adventure to dive once again into a memorable gaming experience. The creative director and co-founder of Irrational Games has stressed the need to create something special, unique, one based on the style of the first Bioshock but adding new features in order to enjoy the adventure, to observe, to feel part of it. The process of development of the title has been delayed which shook the legs of the fans, especially considering developing to five years and the change of some members of the staff including the arrival in 2012 of Rod Fergusson, passed by Epic Games Irrational Games again as producer. But Bioshock Infinite has finally arrived in stores. Ready to discover the new adventure in every detail?

From: n4g.com

The Beautiful Concept Art Of BioShock Infinite

Added: 06.04.2013 12:18 | 0 views | 0 comments


Ben Lo is a Canadian concept artist who currently works at Irrational Games in Boston. An environment concept artist, in this gallery you'll see a selection of his works that contributed to the design of BioShock Infinite's Columbia. They are, as you'd expect given how beautiful the final product was, absolutely gorgeous.

From: n4g.com

Bioshock Infinite Review | Greenville College Papyrus

Added: 06.04.2013 7:18 | 6 views | 0 comments


GCP Writes: I dont know how theyve done it, but Irrational Games have elevated their medium to a shocking new height. Do not miss this game.

From: n4g.com

Bioshock Infinite Review - Floating on Cloud 9

Added: 05.04.2013 21:18 | 7 views | 0 comments


BioShock Infinite is a game that many people have been anxiously waiting for ever since it was first announced in 2010. Hype for the game only grew when Irrational Games showed off a rather impressive demo of the game at E3 2011. Now, after a few delays, the much anticipated game has finally hit the shelves, but does it live up to the hype?

From: n4g.com

Levine: Gender gap 'terrible' for the industry

Added: 05.04.2013 14:31 | 7 views | 0 comments


BioShock designer Ken Levine upset over male dominance in game business, says "problem" must be understood before it can be worked on.

The industry's gender gap is "terrible" for the business of making games. That's according to Irrational Games creative director Ken Levine, who opened up on the issue today on Twitter.

"a) The gender gap in the industry is terrible for the industry," Levine . "b) to work on the problem, we need to have an understanding of the problem."

He , "c) The first step is research that doesn't ignore basic statistical standards? (small sample sizes, self-reporting, experience x ref)."

"Probably statistically safe to say 50% of potential game talent is female (adjust for nurture issues)," he . "Long way to go, but need good data."

A new Game Developer magazine United States Salary Survey report found that in 2012, . In addition, men made up a significantly higher portion of overall salaried developers in 2012.

Check out the for more.

From: www.gamespot.com

Push Square Game of the Month: March 2013 - BioShock Infinite

Added: 05.04.2013 9:21 | 0 views | 0 comments


Push Square: "March was awash with high-profile releases, but few managed to delight us to quite the same degree as Irrational Games stunning BioShock Infinite. Ken Levines creative opus captivated us from start to finish, hooking us with an Elizabeth-shaped bait, and refused to relinquish our attention until wed explored every last tear. God only knows where wed be without it, and thus weve awarded it our coveted Game of the Month gong for March."

From: n4g.com

Letters From Columbia: Breaking Down BioShock Infinite [SPOILERS]

Added: 05.04.2013 6:20 | 7 views | 0 comments


Wired: Do people still have conversations around the water cooler anymore? If so, BioShock Infinite is sure to be a hot topic of discussion wherever nerds still coalesce around beverage dispensers. If you were at all familiar with Ken Levine and Irrational Games 2007 magnum opus BioShock, with its enveloping, fascinating world and its masterfully written characters, you should have expected that BioShock Infinite, the sequel nearly six years in the making, would have delivered another such experience. Days and weeks after finishing it, we cant stop thinking about it. With so many angles to explore, we decided to have a conversation about what we took away from Infinite. I am joined by Wired fellow Jensen Toperzer and contributor John Mix Meyer. Heres our first round of letters, with at least one more to follow. Note: Colossal BioShock Infinite spoilers follow. Only read this if youve already finished the game, too!

From: n4g.com

What if Columbia was created in Minecraft?

Added: 04.04.2013 18:18 | 1 views | 0 comments


GameZone writes, "There's no denying the world that Irrational Games created in BioShock Infinite was beautiful. Visuals aside, the sheer size and detail put into the city of Columbia was breathtaking. From the concept of a floating city to the marvelous building architecture, Columbia has easily carved its spot as one of my favorite video game settings. Of course, to truly be considered a great setting, it must pass one very critical step: the Minecraft test."

From: n4g.com


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